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NOTE: To play this puzzle you will need to load the map "Pipeworks" in Minecraft. Welcome to the virual reality simulator! Before our planet exploded, the puzzles we built were magnificent. We are no longer able to build puzzles with unlimited resources, but you can still relive the glory days of puzzle building here, using the virtual reality simulator. This puzzle is an exact replica of the puzzle "Pipeworks" built by the late, great puzzle master Bart Taggard. RULES: Inside the puzzle you will find chests. These chests contain items that can be placed to help you progress through the map. -You may only place items you find in chests. This includes: Wood planks, Pistons, ladders, levers, torches and a bed. It is recommended that you take the bed and torches provided so that you don't get stuck in the dark. -Beds and torches may be used and broken to be re-used again. All other blocks and items cannot be broken once they have been placed. Pre-existing blocks cannot be broken. You must study the terrain and use your items wisely. Behind the house there is a small training area. It will show you how to use items to get the most out of them. -The goal is to get to the top of the map and claim the Victory Torch. This is a Taggard puzzle, and as such most people will find it extremely difficult. Many will give up. Many will need to reload the map and start from scratch several times before finding a solution. Failing to place items efficiently may result in loosing the game. Failing to make some jumps will result in loosing the game. Place your items and make your jumps carefully. SCORING SYSTEM: Once you have claimed the victory torch, add all of these items that remain: (Ladders, Planks, and Pistons) to find your final score. Simply completing the puzzle is an accomplishment and final scores will range from 0-10, though higher scores are possible for extreme puzzle masters. Game note: This puzzle was designed for Minecraft 1.7 - If you are using 1.8 or later, it is suggested that you do not use sprint while jumping. |