// ------------------------------------------------------ Naming ------------------------------------------------------
Name TOG II
ShortName Tog
ItemID 7464
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon Tog
Model monolith.Tog
Texture SkinTog
//Third Person Camera Distance
CameraDistance 16.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.3
MaxNegativeThrottle 0
//Steering modifiers
TurnLeftSpeed 0.2
TurnRightSpeed 0.2
Drag 1.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -62 -8 -18
WheelPosition 1 -62 -8 18
WheelPosition 2 32 -8 18
WheelPosition 3 32 -8 -18
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Gun
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 95
ShootDelaySecondary 3
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 10 40 0 turret
ShootPointSecondary 50 45 9 turret sevenMM
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 10
AllowAllAmmo False
AddAmmo railgun
AddAmmo BananaRocketTank
AddAmmo cannonBall
AddAmmo shell
AddAmmo ShellUSA76mmAP
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 9 45 0 -360 360 -5 5
RotatedDriverOffset 9 0 12
Passengers 0
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound EngineStart
StartSoundLength 24
EngineSound TankEngine
EngineSoundLength 29
ShootSoundPrimary 88mm
ShootSoundSecondary bullet
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 1 27080_Part_Turret_Tank 16 27020_Mat_Armor_Steel
AddRecipeParts core 2 27067_Part_Chassis_Tank 30 27020_Mat_Armor_Steel 8 iron
AddRecipeParts leftTrack 2 27075_Part_Wheel_Tanktrack 2 iron
AddRecipeParts rightTrack 2 27075_Part_Wheel_Tanktrack 2 iron
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 2 white
AddDye 18 yellow
//Health and collision
SetupPart turret 550 -22 30 -23 50 28 46
SetupPart rightTrack 700 50 -10 -36 -200 10 15
SetupPart core 2000 53 -3 -20 -220 36 40
SetupPart leftTrack 700 50 -10 21 -200 10 15
BulletDetection 8
ModelScale 1.0
Description Pinnacle of armored hot dog technology