// ------------------------------------------------------ Naming ------------------------------------------------------
Name Kyushu J7W Shinden
ShortName Shinden
ItemID 23326
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon Shinden
Model monolith.Shinden
Texture SkinShinden
//Third Person Camera Distance
CameraDistance 10.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 5.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 1.8
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 3
TurnRightSpeed 3
//Pitch modifiers
LookUpSpeed 3
LookDownSpeed 3
//Roll modifiers
RollLeftSpeed 3
RollRightSpeed 3
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Wheels
NumWheels 3
WheelPosition 0 -20 -15 -35
WheelPosition 1 -20 -15 35
WheelPosition 2 23 -18 0
WheelSpringStrength 0.125
//Propeller Positions
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 2 0 tail metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Gun
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 2
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary True
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 80 35 5 nose thirtyMM
ShootPointPrimary 80 35 -5 nose thirtyMM
ShootPointSecondary 90 25 8 nose thirtyMM
ShootPointSecondary 90 25 -8 nose thirtyMM
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 4
BombSlots 0
MissileSlots 0
AllowAllAmmo False
AddAmmo largeBomb
AddAmmo smallBomb
AddAmmo napalm
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 4 15 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound propStart
StartSoundLength 20
PropSound propSound
PropSoundLength 30
ShootSound ZeroShoot
BombSound ZeroShoot
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 27055_Part_Cockpit_Jet 8 27021_Mat_Armor_Aluminium
AddRecipeParts coreWheel 2 27070_Part_Wheel_Plane
AddRecipeParts 1 27077_Part_Nose_Plane 6 27021_Mat_Armor_Aluminium
AddRecipeParts rightWing 1 27030_Part_Wing_Jet 4 27021_Mat_Armor_Aluminium
AddRecipeParts leftWing 1 27030_Part_Wing_Jet 4 27021_Mat_Armor_Aluminium
AddRecipeParts tail 1 27050_Part_Tail_Jet 5 27021_Mat_Armor_Aluminium
AddRecipeParts tailWheel 1 27070_Part_Wheel_Plane
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 6 green
AddDye 1 red
AddDye 1 yellow
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart core 350 -9 5 -10 20 24 20
SetupPart coreWheel 9000 -50 20 -1 2 2 2
SetupPart nose 300 16 5 -10 48 18 20
SetupPart rightWing 250 -40 10 -78 32 2 68
SetupPart leftWing 250 -40 10 10 32 2 68
SetupPart tail 300 -60 10 -10 53 18 20
SetupPart tailWheel 50 -20 -8 -2 6 7 4
BulletDetection 10 
//Collision points for breaking wings etc. upon crashing
//RightWing
CollisionPoint 9 10 -80 rightWing
CollisionPoint 9 10 -60 rightWing
CollisionPoint 9 10 -40 rightWing
CollisionPoint 9 10 -20 rightWing
//LeftWing
CollisionPoint 9 10 80 leftWing
CollisionPoint 9 10 60 leftWing
CollisionPoint 9 10 40 leftWing
CollisionPoint 9 10 20 leftWing
//Nose
CollisionPoint 50 15 0 nose
CollisionPoint 90 15 0 nose
//Tail
CollisionPoint -60 15 0 tail
ModelScale 1.3