// ------------------------------------------------------ Naming ------------------------------------------------------
Name KV-2
ShortName KV2Normal
ItemID 7446
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon KV2
Model monolith.KV2
Texture SkinKV2
//Third Person Camera Distance
CameraDistance 12.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.8
MaxNegativeThrottle 0
//Steering modifiers
TurnLeftSpeed 0.6
TurnRightSpeed 0.6
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -32 -8 -18
WheelPosition 1 -32 -8 18
WheelPosition 2 32 -8 18
WheelPosition 3 32 -8 -18
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Tank mode activate
Tank true
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Gun
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 210
ShootDelaySecondary 3
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 10 32 0 turret
ShootPointSecondary 40 20 8 turret sevenMM
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 6
AllowAllAmmo False
AddAmmo Kilmont
AddAmmo armor
AddAmmo railgun
AddAmmo BananaRocketTank
AddAmmo cannonBall
AddAmmo shell
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Driver 0 45 0 -360 360 -5 20
RotatedDriverOffset -15 0 -14
Passengers 0
// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound Engine
StartSoundLength 20
EngineSound Engine
EngineSoundLength 20
ShootSoundPrimary KV2Sound
ShootSoundSecondary bullet
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts turret 1 27080_Part_Turret_Tank 10 27020_Mat_Armor_Steel
AddRecipeParts core 1 27067_Part_Chassis_Tank 12 27020_Mat_Armor_Steel
AddRecipeParts leftTrack 1 27075_Part_Wheel_Tanktrack
AddRecipeParts rightTrack 1 27075_Part_Wheel_Tanktrack
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 8 green
AddDye 2 red
//Health and collision
SetupPart turret 740 -32 20 -23 53 25 46
SetupPart leftTrack 200 -65 -10 21 106 22 15
SetupPart core 800 -70 -3 -20 113 28 40
SetupPart rightTrack 200 -65 -10 -36 106 22 15
BulletDetection 9
ModelScale 1.2